You're on an island, completely alone, and it's a beautiful day.
There are structures all over the island that appear to be human-made. There are also puzzles everywhere, and they all employ the same solution mechanism: a single line, drawn by you, from a beginning point to an end point.
Sometimes the puzzles are all by themselves:
But often, they're in sets:
Everything I've just described about "The Witness," a brilliant game from acclaimed game developer Jonathan Blow and his team at...