Creative director and writer Dmitry Svetlov explains how his religious upbringing shaped this game about a nun with a rebellious streakA young woman stands amid the labyrinthine architecture of a Russian nunnery. At first glance, you’d be forgiven for mistaking the scene for one from Tomb Raider. Then the woman moves – slowly, and without the athletic gait of action hero Lara Croft. Her head is bowed, shrouded in black cloth, and her shoulders are hunched in such a way that you have to angle the... Read this story