EA executive Patrick Söderlund said EA "got it wrong" with "Star Wars Battlefront 2."
The game launched in late 2017 and was met with anger from fans, who felt that the game's loot box system took advantage of them.
EA has since altered the game's loot box system, and Söderlund says future EA games will learn from the company's recent mistakes.
"We got it wrong," EA chief design officer Patrick Söderlund said in an interview with The Verge this week.
It was a surprisingly candid admission...