In gaming, as in any art, you sometimes have to learn to take the rough with the smooth. No artist, director, studio, production house, or franchise is infallible. But the failures aren’t always just missteps. Sometimes, they’re stepping stones on the route to triumph. This happens in all mediums, but I think we see more of it in games. This is the story of Final Fantasy 14 to A Realm Reborn, of the Wii U to the Switch – and of Street Fighter 5 to Street Fighter 6. A greatly troubled game at... Read this story