Why the New York Times is forging connections with gamers as it diversifies its audience
Digiday -

The New York Times is not becoming a gaming company. But as it continues to diversify its editorial offerings for the digital era, the Times has embraced puzzle gamers as one of its core captive audiences, and it is taking ample advantage of its advantageous positioning in the space in 2024.

Related Articles

Latest in News

More from Digiday | preview Gaming & Esports Marketing Preview